Jedizer
Jedizer

Physics puzzle

Capy Slide

Draw the waterslide. Land the capybara in the pond.

100 Levels5 Biomes5 Languages

Capy Slide
Capy Slide cover art: a smiling capybara riding a turquoise waterslide through a sunset jungle of waterfalls and hibiscus flowers.

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The game01

Your line becomes the slide

You draw the level's solution. Drag a curve out from the capybara's ledge, past the spikes and the saw blades, then press GO and the line turns into a real, slippery slide: the capy picks up speed, launches off the end and arcs through the air. Capybaras only land in water, so a lazy line ends in a faceful of dirt.

The puddle is the whole puzzle. Reaching the pond gets you a star, routing through the watermelons gets you another, and arriving with water left over gets you the last one, which is the star people go back for. Levels are quick. The star counter is what keeps the game open.

What is in it

  • 100 levels across 5 biomes, lagoon to waterfall peak
  • Hazards escalate: spikes, saws, lava, fans, updrafts, geysers
  • Stars for the pond, the melons, and water left over
  • Capybara skins unlock as your star count climbs
  • A crown waits for a perfect run through every level
  • Draw with the mouse, no keyboard at all

How to play

Hold the mouse button down and draw a slide starting from the capybara. Let go, look at the line, press GO. If it misses, reset and draw a better one. There is no keyboard input anywhere in the game, every move is made with the cursor.

At a glance

Genre
Drawing and physics puzzle
Content
100 levels across 5 biomes
Orientation
Landscape. Drawing a long slide needs the width, and the play area scales into whatever frame you give it.
Controls
Draw with the mouse. No keyboard anywhere in the game.
Languages
English, Portuguese, Spanish, German, Italian
Session
A level is over quickly, and the star chase pulls players back into ones they already beat
Progress saving
Stars, unlocked skins and level progress are kept between visits
0
Levels
0
Biomes
0
Languages
Live
GamePix, GameMonetize

Where to play02

Live now, and open to more.

Every link below was checked against the platform's own page. The empty ports are the point: this game can be on your portal next.

Capy Slide is live on GamePix, GameMonetizeITCH.IOGAMEPIXGAMEMONETIZEYOUR PLATFORM →

Under the hood03

Why it will not break on your traffic.

01

Small build, fast first play

It is built with no outside code libraries, and every sound is generated as it plays instead of loading an audio file. The build stays small, so the first level starts fast even on a slow connection.

02

No level can ship impossible

Before release, the game solves all 100 levels by itself and refuses to package if any one of them has stopped being winnable. The campaign you put in front of players has been played end to end first.

03

It fits the frame you give it

The game is authored inside one fixed play area and scales into whatever window shape it is handed, filling the edges with real scenery instead of stretched art. It looks right in your player at any size.

FIG. 01 · The bake pipeline, how a level proves it can be finished
The Capy Slide bake pipelineA five stage pipeline: an authored path is replayed by a headless deterministic solve at a fixed 1/120 second timestep, committed as a verified reference solution, measured into an ink budget, and replayed one hundred times in CI. A red feedback edge returns from the CI stage to the authored path: if a replay fails, the level is genuinely unsolvable.01 AUTHORED PATH02 HEADLESS SOLVE@ 1/120 S TIMESTEPNO DOM · NO CLOCK · NO RNG03 VERIFIEDREFERENCE SOLUTION04 DERIVED INKBUDGET05 CI REPLAY ×100FAILS ⇒ THE LEVEL IS GENUINELY UNSOLVABLE
  1. A level designer authors the intended slide for a level by hand.
  2. The game’s own simulation replays that authored path headlessly, with no DOM, no clock and no randomness, at a fixed 1/120 second timestep.
  3. The stroke recording that solve produces is committed next to the level as its verified reference solution.
  4. How much water the verified run actually spent becomes the player’s ink budget for that level, so the budget is measured rather than hand-tuned.
  5. On every change, the test suite replays all 100 reference solutions.

If a replay fails, the level is genuinely unsolvable, which is the whole point of the loop: difficulty can never silently become impossibility.

The storefronts Jedizer games are live on, with one port still openITCH.IOGAMEPIXGAMEMONETIZEYOUR PLATFORM →

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Tell us which game and which slot you are thinking about, and we will send a build your QA people can put through their checks, plus a one page fact sheet for your review.