Jedizer
Jedizer

Idle clicker

Kamal Click & Dance

Tap to dance, then win the Dance Cup on timing alone.

20 Characters6 Venues7 Languages

Kamal Click & Dance
Kamal Click & Dance cover art: a blocky voxel dancer on a neon-lit rooftop party with speakers, festoon lights and a city skyline at sunset.

Loads the official GamePix embed

Running live in a GamePix embed. This is the same build a player gets, at full speed.Open on GamePix ↗ (opens in a new tab)

Use fullscreen for the best experience on a small screen.

The game01

A clicker judged on timing

Every tap makes your character dance and earns vibes, the game's currency. Vibes buy click upgrades and unlock 20 original characters, each with a perk of their own. Keep the Dance Battle meter from falling, charge up Beat Rush to play short note sequences, and travel through six venues as the numbers climb.

The Dance Cup is the reason to come back. It runs weekly, lasts 60 seconds and puts every character at the same power, so it measures timing rather than how long someone has been playing, across four medal tiers. Earnings also keep running while the tab is closed, so there is always something waiting on the next visit.

What is in it

  • 20 original characters, each with male and female presentation
  • 24 upgrade lines and 6 venues to travel through
  • Dance Battle meter to hold up, Beat Rush note sequences
  • Weekly Dance Cup: 60 seconds, everyone at the same power
  • Four medal tiers, daily rewards and offline earnings
  • A Fame Star that stays after 5 million lifetime vibes

How to play

Click or tap anywhere to dance and earn vibes. Space and Enter work too. Spend vibes on upgrades and new characters, top the Dance Battle meter up before it empties, and hit the notes when Beat Rush starts. The Dance Cup is weekly and lasts 60 seconds.

At a glance

Genre
Clicker and idle with a rhythm twist
Content
20 characters, 24 upgrade lines, 6 venues, 4 instrumental tracks
Devices
Desktop, mobile and tablet from one build
Orientation
Landscape and portrait, both from the same build
Controls
Click or tap. Space and Enter also dance.
Languages
English, Portuguese, Spanish, Italian, French, German, Hindi
Session
Endless and built for repeat visits, with the weekly Dance Cup as the return hook
Progress saving
Progress keeps earning while the player is away and is waiting on return
0
Characters
0
Venues
0
Languages
Live
GamePix, GameMonetize

Where to play02

Live now, and open to more.

Every link below was checked against the platform's own page. The empty ports are the point: this game can be on your portal next.

Kamal Click & Dance is live on GamePix, GameMonetizeITCH.IOGAMEPIXGAMEMONETIZEYOUR PLATFORM →

Under the hood03

Why it will not break on your traffic.

01

One clean build per platform

The same game is packaged separately for each platform, and it has already been built and shipped that way for GamePix and GameMonetize. Adding yours is setup work on our side, so the integration is short.

02

It pauses when it should

The game stops itself before any ad request and whenever the tab loses focus, then picks up where it left off. No music plays over your site and nobody loses a Cup run to a tab switch.

03

Portrait and landscape from one file

The screen reflows for both orientations out of the same build, so there is no second mobile version to keep in step. One update reaches every device you have it on.

FIG. 01 · The build fan-out, one source tree, four SDK-isolated artifacts
One source tree, four platform buildsA single red source node fans out along four spokes set forty-five degrees apart into four independent build artifacts. Beside each artifact a row of four SDK slots has exactly one slot filled, in a different position each time, so no artifact carries another platform's SDK.ONE SOURCE TREETYPESCRIPT + VITECRAZYGAMES SDK V3CRAZYGAMES BASICCRAZYGAMES SDK V3CRAZYGAMES FULLGAMEPIX SDK V3GAMEPIXGAMEMONETIZE SDKGAMEMONETIZESDKS IN ARTIFACTNO ARTIFACT CONTAINS ANOTHER PLATFORM'S SDK
  1. The game is written once, as a single TypeScript and Vite source tree. Nothing is forked per platform, so every release starts from the same code.
  2. One build fans that source tree out into four independent artifacts: CrazyGames Basic, CrazyGames Full, GamePix and GameMonetize.
  3. Each artifact is linked against exactly one platform SDK. The two CrazyGames builds carry CrazyGames SDK v3, the GamePix build carries GamePix SDK v3, and the GameMonetize build carries the GameMonetize SDK. GamePix is highlighted because it is the build embedded on this site.
  4. The other three SDKs are absent from that artifact. Beside each build, four SDK slots are drawn and only one is filled, in a different position each time, so the four rows step down as a diagonal.
  5. That is what matters to a portal receiving the build: it gets a bundle that talks only to its own SDK, with no competitor's script inside it to review, block or strip out.
The storefronts Jedizer games are live on, with one port still openITCH.IOGAMEPIXGAMEMONETIZEYOUR PLATFORM →

Want this game on your portal?

Tell us which game and which slot you are thinking about, and we will send a build your QA people can put through their checks, plus a one page fact sheet for your review.