One clean build per platform
The same game is packaged separately for each platform, and it has already been built and shipped that way for GamePix and GameMonetize. Adding yours is setup work on our side, so the integration is short.
Idle clicker
Tap to dance, then win the Dance Cup on timing alone.
The game01
Every tap makes your character dance and earns vibes, the game's currency. Vibes buy click upgrades and unlock 20 original characters, each with a perk of their own. Keep the Dance Battle meter from falling, charge up Beat Rush to play short note sequences, and travel through six venues as the numbers climb.
The Dance Cup is the reason to come back. It runs weekly, lasts 60 seconds and puts every character at the same power, so it measures timing rather than how long someone has been playing, across four medal tiers. Earnings also keep running while the tab is closed, so there is always something waiting on the next visit.
Click or tap anywhere to dance and earn vibes. Space and Enter work too. Spend vibes on upgrades and new characters, top the Dance Battle meter up before it empties, and hit the notes when Beat Rush starts. The Dance Cup is weekly and lasts 60 seconds.
Under the hood03
The same game is packaged separately for each platform, and it has already been built and shipped that way for GamePix and GameMonetize. Adding yours is setup work on our side, so the integration is short.
The game stops itself before any ad request and whenever the tab loses focus, then picks up where it left off. No music plays over your site and nobody loses a Cup run to a tab switch.
The screen reflows for both orientations out of the same build, so there is no second mobile version to keep in step. One update reaches every device you have it on.
Next
Tell us which game and which slot you are thinking about, and we will send a build your QA people can put through their checks, plus a one page fact sheet for your review.