It starts fast
Everything on screen is drawn in code, so there are no sprite sheets or image files to fetch before the first stage appears. A player arriving from a link is playing almost immediately.
Logic puzzle
Turn the tiles until the trail runs unbroken to the chinchilla's door.
The game01
A chinchilla is out past dusk with a broken trail between it and its cottage. Every tile turns, most of them are wrong, and the stage is done when the path runs end to end with the snacks on it. Boards start at around 14 tiles and grow to around 34, so the shape of the problem keeps changing across the campaign.
The turn count is the interesting part. Anyone can get the chinchilla home, but the top star only comes from solving in the perfect number of turns, and that gap is what makes people redo a stage they already cleared. Palettes unlock as the campaign goes on, and clearing stage 100 gets its own celebration.
Tap or click a tile to turn it. Keep turning until the trail is one continuous line from the chinchilla to the house with the snacks on it, then press Enter to send it home. R resets the board if you want to start the stage clean. A player can sit with a board as long as they like.
Under the hood03
Everything on screen is drawn in code, so there are no sprite sheets or image files to fetch before the first stage appears. A player arriving from a link is playing almost immediately.
The game carries everything it needs inside the build, fonts included, and never asks another website for anything while it runs. It keeps working on locked down networks and in regions where outside servers are slow.
The build tests all 100 boards to confirm each one forms a single unbroken route with no dead ends, and that none of them opens already solved. Every stage you hand a player is solvable and worth solving.
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